MDM almumni perspective interview

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MDM almumni perspective interviewMDM

by Edward Bauman on September 20, 2014 with 1 comment

This post might be one of my lasts being written within a student’s perspective. Officially, I am done classes and am still enrolled on the last semester which is the co-op program, then I will be an official Master of Digital Media. I was hired as a co-op at Microsoft’s Black Tusk studio as an …

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Fireworks Recording Session

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Fireworks Recording SessionBehind The Scenes

by Edward Bauman on September 7, 2014 with Comments Off on Fireworks Recording Session

This 30th of July of 2014, in between location sound gigs, I had the chance to arrive home 20 minutes before the starting of the fireworks competition – Celebration of Lights -France Day. Quickly I grabbed some stands, microphones, cables, recorder, mixer and media to start my recording session. I recorded from my balcony, using …

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Violin recording session

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Violin recording sessionBehind The Scenes

by Edward Bauman on July 20, 2014 with 3 comments

This past week I was hired to record a few lines of violin being played by Caroline R. Cloutier for a yet to be released short film called “Love in Motion” by Rick Harkness. There was no budget to rent a studio with full acoustic treatment and great pre-amps, so I had to record the session …

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MDM Students Industry Showcase

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MDM Students Industry ShowcaseMDM

by Edward Bauman on July 1, 2014 with Comments Off on MDM Students Industry Showcase

For the first time I had the chance to be the one showcasing my skills and work for over 150 industry guests at the Centre for Digital Media. I was used to be the one mingling and talking to people at events, but being the one showcasing has definitely changed my perspective for this kind …

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Production Microphones Comparison Test

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Production Microphones Comparison TestBehind The Scenes

by Edward Bauman on June 23, 2014 with 1 comment

I did this production microphone comparison test while I was in gear transition with the intent of sharing the sonic qualities of every microphone I had in hands with people that are interested on this subject. This comparison tests the sonic qualities between the microphones Neumann 82i, KM150 and KM145; Sennheiser 416t and 8050; and …

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Super Mega Ultra Light Drive Sound Design Process

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Super Mega Ultra Light Drive Sound Design ProcessMDM, SMULD

by Edward Bauman on June 22, 2014 with 1 comment

Super Mega Ultra Light Drive (S.M.U.L.D.) is a project developed as part of the Advanced Game Design class at the MDM program. The game is set in the microcosm of a laboratory experiment, the player takes on the role of a single light particle trying to escape its man-made confinement. The player must gather as …

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Anthymn – Converting music into Gameplay

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Anthymn – Converting music into GameplayAnthymn, MDM

by Edward Bauman on May 15, 2014 with 1 comment

Some of the music in Anthymnis part of the core game­play. Jessie’s post talks about the cre­ation of the game’s music, but there was an impor­tant process to con­vert that music into gameplay. In the game we’ve pro­to­typed, the boss plays a song first, while the player can run or use spells to defend, attack or heal. The …

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Anthymn – Implementing dynamic audio using Wwise

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Anthymn – Implementing dynamic audio using WwiseAnthymn, MDM

by Edward Bauman on May 15, 2014 with Comments Off on Anthymn – Implementing dynamic audio using Wwise

Anthymn is a game that requires a high num­ber of dynamic and inter­ac­tive of audio assets dur­ing game­play. The most effec­tive form of imple­ment­ing such audio is by using a mid­dle­ware audio tool such as Wwise or FMOD. These tools give the sound designer full con­trol of audio play­back in-game, includ­ing all real-time para­me­ter con­trols (RTPCs), …

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