I did this production microphone comparison test while I was in gear transition with the intent of sharing the sonic qualities of every microphone I had in hands with people that are interested on this subject. This comparison tests the sonic qualities between the microphones Neumann 82i, KM150 and KM145; Sennheiser 416t and 8050; and …
This 30th of July of 2014, in between location sound gigs, I had the chance to arrive home 20 minutes before the starting of the fireworks competition – Celebration of Lights -France Day. Quickly I grabbed some stands, microphones, cables, recorder, mixer and media to start my recording session. I recorded from my balcony, using …
This post might be one of my lasts being written within a student’s perspective. Officially, I am done classes and am still enrolled on the last semester which is the co-op program, then I will be an official Master of Digital Media. I was hired as a co-op at Microsoft’s Black Tusk studio as an …
Vancouver Sound Designers Meetup Group is a group for Sound Designers to get together and nerd out on all things audio over beers (or waters & cokes, whatever your fancy). This isn’t as much a networking group (though networking will be incidental) as much as it is a place to share knowledge an have a …
During a few evenings I was woking on my entree submission for the Blastwave’s Countdown to the Apocalypse sound design contest. Those were the guidelines: “Create a sound design clip of a soundscape or scene of something you think you would hear during the zombie apocalypse. The sound design clip must be no longer than …
This past week I was hired to record a few lines of violin being played by Caroline R. Cloutier for a yet to be released short film called “Love in Motion” by Rick Harkness. There was no budget to rent a studio with full acoustic treatment and great pre-amps, so I had to record the session …
For the first time I had the chance to be the one showcasing my skills and work for over 150 industry guests at the Centre for Digital Media. I was used to be the one mingling and talking to people at events, but being the one showcasing has definitely changed my perspective for this kind …
Super Mega Ultra Light Drive (S.M.U.L.D.) is a project developed as part of the Advanced Game Design class at the MDM program. The game is set in the microcosm of a laboratory experiment, the player takes on the role of a single light particle trying to escape its man-made confinement. The player must gather as …
Some of the music in Anthymnis part of the core gameplay. Jessie’s post talks about the creation of the game’s music, but there was an important process to convert that music into gameplay. In the game we’ve prototyped, the boss plays a song first, while the player can run or use spells to defend, attack or heal. The …