Anthymn – Implementing dynamic audio using Wwise

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Anthymn – Implementing dynamic audio using Wwise Anthymn, MDM

Anthymn is a game that requires a high num­ber of dynamic and inter­ac­tive of audio assets dur­ing game­play. The most effec­tive form of imple­ment­ing such audio is by using a mid­dle­ware audio tool such as Wwise or FMOD. These tools give the sound designer full con­trol of audio play­back in-game, includ­ing all real-time para­me­ter con­trols (RTPCs), …

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Grizzly Bear on set!

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Grizzly Bear on set! Behind The Scenes

This new category on my blog called “Behind the scenes” will include interesting facts that happens during my gigs on set. As I am a sound Mixer and Boom Op, I end up capturing some very interesting sounds, pictures and some celebrities testing random speeches on my lavalieres which I will post in the future. …

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How is communication mediated by technology?

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How is communication mediated by technology? MDM

This week’s assignment for Foundations of Digital Media is to choose one of the Questions to Consider from the book “New Media” by Terry Flew and Richard Smith (My professor), and post the answer online. The question I chose was “How is communication mediated by technology? Why is this significant?”. For me, this is a very serious …

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Introducing the MDM Category: Communication mediated by technology.

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Introducing the MDM Category: Communication mediated by technology. MDM

This post introduces a new category of my blog called MDM. MDM stands for Masters of Digital Media, a program which I started this fall (September of 2013), offered at the CDM (Centre for Digital Media) located in Vancouver, BC, Canada. It is also accredited and awarded by 4 academic partners: UBC (University of British …

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