DescriptionIn this project, I worked on many different areas of the game, mainly on:
- Gameplay Audio Design
- Weapons
- Creatures and Enemies
- Foley System 2.0
- Dynamic Mix
- Field Recording and Editing
- Wwise and UE4 Workflow and systems design
- Dialogue Editing and Design
TechnologyPro Tools, Unreal Engine 4, Wwise, Field Recording