DescriptionProject developed as part of the Advanced Game Design class at the MDM program. At this stage, is fictional: Had to create a company, do the game, pitch it to clients (represented by teachers) , and publish.
Set in the microcosm of a laboratory experiment, the player takes on the role of a single light particle trying to escape its man-made confinement. The player must gather as many stray light particles as they can while avoiding laser beams, antimatter, and quantum singularities. Aimed for steam as a premium game product.
- Sound Designer