MDM Students Industry Showcase

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MDM Students Industry ShowcaseMDM

by Edward Bauman on July 1, 2014 with Comments Off on MDM Students Industry Showcase

For the first time I had the chance to be the one showcasing my skills and work for over 150 industry guests at the Centre for Digital Media. I was used to be the one mingling and talking to people at events, but being the one showcasing has definitely changed my perspective for this kind …

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Anthymn – Converting music into Gameplay

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Anthymn – Converting music into GameplayAnthymn, MDM

by Edward Bauman on May 15, 2014 with 1 comment

Some of the music in Anthymnis part of the core game­play. Jessie’s post talks about the cre­ation of the game’s music, but there was an impor­tant process to con­vert that music into gameplay. In the game we’ve pro­to­typed, the boss plays a song first, while the player can run or use spells to defend, attack or heal. The …

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Anthymn – Implementing dynamic audio using Wwise

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Anthymn – Implementing dynamic audio using WwiseAnthymn, MDM

by Edward Bauman on May 15, 2014 with Comments Off on Anthymn – Implementing dynamic audio using Wwise

Anthymn is a game that requires a high num­ber of dynamic and inter­ac­tive of audio assets dur­ing game­play. The most effec­tive form of imple­ment­ing such audio is by using a mid­dle­ware audio tool such as Wwise or FMOD. These tools give the sound designer full con­trol of audio play­back in-game, includ­ing all real-time para­me­ter con­trols (RTPCs), …

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Anthymn – Starting the sound design process

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Anthymn – Starting the sound design processAnthymn, MDM

by Edward Bauman on May 14, 2014 with Comments Off on Anthymn – Starting the sound design process

As this is my first post on my own blog about Anthymn, I have to explain that we have an original blog and I am only posting the audio section on my personal blog. Anthymn is a MMO/RPG game where all the world is musical. To check out the full blog, please click here. Let’s …

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