Anthymn – Implementing dynamic audio using Wwise

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Anthymn – Implementing dynamic audio using WwiseAnthymn, MDM

by Edward Bauman on May 15, 2014 with Comments Off on Anthymn – Implementing dynamic audio using Wwise

Anthymn is a game that requires a high num­ber of dynamic and inter­ac­tive of audio assets dur­ing game­play. The most effec­tive form of imple­ment­ing such audio is by using a mid­dle­ware audio tool such as Wwise or FMOD. These tools give the sound designer full con­trol of audio play­back in-game, includ­ing all real-time para­me­ter con­trols (RTPCs), …

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How is communication mediated by technology?

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How is communication mediated by technology?MDM

by Edward Bauman on September 25, 2013 with 31 comments

This week’s assignment for Foundations of Digital Media is to choose one of the Questions to Consider from the book “New Media” by Terry Flew and Richard Smith (My professor), and post the answer online. The question I chose was “How is communication mediated by technology? Why is this significant?”. For me, this is a very serious …

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