Sennheiser 8050 and Schoeps CMC6MK41 Comparison Test

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Sennheiser 8050 and Schoeps CMC6MK41 Comparison TestBehind The Scenes

by Edward Bauman on March 6, 2016 with Comments Off on Sennheiser 8050 and Schoeps CMC6MK41 Comparison Test

This post is a comparison test between the microphones Schoeps CMC6MK41 and Sennheiser 8050 within an interior setup. Various distances and angles were compared during this test. Performed by Edward Bauman and Natalia Lavalle Gutierrez The test was performed without gain changes, boompole, pop-filter, or any room treatments, revealing their purest possible sonic qualities. Enjoy, …

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Blastwave’s Zombie Apocalypse Contest

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Blastwave’s Zombie Apocalypse ContestBehind The Scenes

by Edward Bauman on September 20, 2014 with Comments Off on Blastwave’s Zombie Apocalypse Contest

During a few evenings I was woking on my entree submission for the Blastwave’s Countdown to the Apocalypse sound design contest. Those were the guidelines:  “Create a sound design clip of a soundscape or scene of something you think you would hear during the zombie apocalypse. The sound design clip must be no longer than …

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MDM almumni perspective interview

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MDM almumni perspective interviewMDM

by Edward Bauman on September 20, 2014 with 1 comment

This post might be one of my lasts being written within a student’s perspective. Officially, I am done classes and am still enrolled on the last semester which is the co-op program, then I will be an official Master of Digital Media. I was hired as a co-op at Microsoft’s Black Tusk studio as an …

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Fireworks Recording Session

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Fireworks Recording SessionBehind The Scenes

by Edward Bauman on September 7, 2014 with Comments Off on Fireworks Recording Session

This 30th of July of 2014, in between location sound gigs, I had the chance to arrive home 20 minutes before the starting of the fireworks competition – Celebration of Lights -France Day. Quickly I grabbed some stands, microphones, cables, recorder, mixer and media to start my recording session. I recorded from my balcony, using …

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Violin recording session

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Violin recording sessionBehind The Scenes

by Edward Bauman on July 20, 2014 with 3 comments

This past week I was hired to record a few lines of violin being played by Caroline R. Cloutier for a yet to be released short film called “Love in Motion” by Rick Harkness. There was no budget to rent a studio with full acoustic treatment and great pre-amps, so I had to record the session …

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Production Microphones Comparison Test

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Production Microphones Comparison TestBehind The Scenes

by Edward Bauman on June 23, 2014 with 1 comment

I did this production microphone comparison test while I was in gear transition with the intent of sharing the sonic qualities of every microphone I had in hands with people that are interested on this subject. This comparison tests the sonic qualities between the microphones Neumann 82i, KM150 and KM145; Sennheiser 416t and 8050; and …

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Anthymn – Converting music into Gameplay

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Anthymn – Converting music into GameplayAnthymn, MDM

by Edward Bauman on May 15, 2014 with 1 comment

Some of the music in Anthymnis part of the core game­play. Jessie’s post talks about the cre­ation of the game’s music, but there was an impor­tant process to con­vert that music into gameplay. In the game we’ve pro­to­typed, the boss plays a song first, while the player can run or use spells to defend, attack or heal. The …

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Anthymn – Implementing dynamic audio using Wwise

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Anthymn – Implementing dynamic audio using WwiseAnthymn, MDM

by Edward Bauman on May 15, 2014 with Comments Off on Anthymn – Implementing dynamic audio using Wwise

Anthymn is a game that requires a high num­ber of dynamic and inter­ac­tive of audio assets dur­ing game­play. The most effec­tive form of imple­ment­ing such audio is by using a mid­dle­ware audio tool such as Wwise or FMOD. These tools give the sound designer full con­trol of audio play­back in-game, includ­ing all real-time para­me­ter con­trols (RTPCs), …

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Anthymn – Starting the sound design process

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Anthymn – Starting the sound design processAnthymn, MDM

by Edward Bauman on May 14, 2014 with Comments Off on Anthymn – Starting the sound design process

As this is my first post on my own blog about Anthymn, I have to explain that we have an original blog and I am only posting the audio section on my personal blog. Anthymn is a MMO/RPG game where all the world is musical. To check out the full blog, please click here. Let’s …

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Grizzly Bear on set!

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Grizzly Bear on set!Behind The Scenes

by Edward Bauman on October 22, 2013 with 12 comments

This new category on my blog called “Behind the scenes” will include interesting facts that happens during my gigs on set. As I am a sound Mixer and Boom Op, I end up capturing some very interesting sounds, pictures and some celebrities testing random speeches on my lavalieres which I will post in the future. …

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