DescriptionAnthymn is a music based MMO/RPG game that requires a high number of dynamic and interactive of audio assets during gameplay. The most effective form of implementing such audio is by using a middleware audio tool such as Wwise or FMOD.
These tools give the sound designer full control of audio playback in-game, including all real-time parameter controls (RTPCs), states of objects and ambiences, bus effects, and others. For this prototype we, chose to use Wwise with a license allowing us to use more than 200 assets, the SoundSeed AIR plugins, and all Wwise dynamic and convolution reverb plugins, courtesy of Audiokinetic.
- Sound Designer