Sennheiser 8050 and Schoeps CMC6MK41 Comparison Test

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Sennheiser 8050 and Schoeps CMC6MK41 Comparison Test Behind The Scenes

This post is a comparison test between the microphones Schoeps CMC6MK41 and Sennheiser 8050 within an interior setup. Various distances and angles were compared during this test. Performed by Edward Bauman and Natalia Lavalle Gutierrez The test was performed without gain changes, boompole, pop-filter, or any room treatments, revealing their purest possible sonic qualities. Enjoy, …

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Production Microphones Comparison Test

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Production Microphones Comparison Test Behind The Scenes

I did this production microphone comparison test while I was in gear transition with the intent of sharing the sonic qualities of every microphone I had in hands with people that are interested on this subject. This comparison tests the sonic qualities between the microphones Neumann 82i, KM150 and KM145; Sennheiser 416t and 8050; and …

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Fireworks Recording Session

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Fireworks Recording Session Behind The Scenes

This 30th of July of 2014, in between location sound gigs, I had the chance to arrive home 20 minutes before the starting of the fireworks competition – Celebration of Lights -France Day. Quickly I grabbed some stands, microphones, cables, recorder, mixer and media to start my recording session. I recorded from my balcony, using …

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Vancouver Sound Designers Meetup – June 2015

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Vancouver Sound Designers Meetup – June 2015 Uncategorized

Vancouver Sound Designers Meetup Group is a group for Sound Designers to get together and nerd out on all things audio over beers (or waters & cokes, whatever your fancy). This isn’t as much a networking group (though networking will be incidental) as much as it is a place to share knowledge an have a …

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Blastwave’s Zombie Apocalypse Contest

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Blastwave’s Zombie Apocalypse Contest Behind The Scenes

During a few evenings I was woking on my entree submission for the Blastwave’s Countdown to the Apocalypse sound design contest. Those were the guidelines:  “Create a sound design clip of a soundscape or scene of something you think you would hear during the zombie apocalypse. The sound design clip must be no longer than …

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Super Mega Ultra Light Drive Sound Design Process

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Super Mega Ultra Light Drive Sound Design Process MDM, SMULD

Super Mega Ultra Light Drive (S.M.U.L.D.) is a project developed as part of the Advanced Game Design class at the MDM program. The game is set in the microcosm of a laboratory experiment, the player takes on the role of a single light particle trying to escape its man-made confinement. The player must gather as …

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Anthymn – Converting music into Gameplay

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Anthymn – Converting music into Gameplay Anthymn, MDM

Some of the music in Anthymnis part of the core game­play. Jessie’s post talks about the cre­ation of the game’s music, but there was an impor­tant process to con­vert that music into gameplay. In the game we’ve pro­to­typed, the boss plays a song first, while the player can run or use spells to defend, attack or heal. The …

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