MDM almumni perspective interview

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MDM almumni perspective interviewMDM

by Edward Bauman on September 20, 2014 with 1 comment

This post might be one of my lasts being written within a student’s perspective. Officially, I am done classes and am still enrolled on the last semester which is the co-op program, then I will be an official Master of Digital Media. I was hired as a co-op at Microsoft’s Black Tusk studio as an …

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MDM Students Industry Showcase

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MDM Students Industry ShowcaseMDM

by Edward Bauman on July 1, 2014 with Comments Off on MDM Students Industry Showcase

For the first time I had the chance to be the one showcasing my skills and work for over 150 industry guests at the Centre for Digital Media. I was used to be the one mingling and talking to people at events, but being the one showcasing has definitely changed my perspective for this kind …

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Super Mega Ultra Light Drive Sound Design Process

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Super Mega Ultra Light Drive Sound Design ProcessMDM, SMULD

by Edward Bauman on June 22, 2014 with 1 comment

Super Mega Ultra Light Drive (S.M.U.L.D.) is a project developed as part of the Advanced Game Design class at the MDM program. The game is set in the microcosm of a laboratory experiment, the player takes on the role of a single light particle trying to escape its man-made confinement. The player must gather as …

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Anthymn – Converting music into Gameplay

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Anthymn – Converting music into GameplayAnthymn, MDM

by Edward Bauman on May 15, 2014 with 1 comment

Some of the music in Anthymnis part of the core game­play. Jessie’s post talks about the cre­ation of the game’s music, but there was an impor­tant process to con­vert that music into gameplay. In the game we’ve pro­to­typed, the boss plays a song first, while the player can run or use spells to defend, attack or heal. The …

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Anthymn – Implementing dynamic audio using Wwise

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Anthymn – Implementing dynamic audio using WwiseAnthymn, MDM

by Edward Bauman on May 15, 2014 with Comments Off on Anthymn – Implementing dynamic audio using Wwise

Anthymn is a game that requires a high num­ber of dynamic and inter­ac­tive of audio assets dur­ing game­play. The most effec­tive form of imple­ment­ing such audio is by using a mid­dle­ware audio tool such as Wwise or FMOD. These tools give the sound designer full con­trol of audio play­back in-game, includ­ing all real-time para­me­ter con­trols (RTPCs), …

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Anthymn – Starting the sound design process

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Anthymn – Starting the sound design processAnthymn, MDM

by Edward Bauman on May 14, 2014 with Comments Off on Anthymn – Starting the sound design process

As this is my first post on my own blog about Anthymn, I have to explain that we have an original blog and I am only posting the audio section on my personal blog. Anthymn is a MMO/RPG game where all the world is musical. To check out the full blog, please click here. Let’s …

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How is communication mediated by technology?

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How is communication mediated by technology?MDM

by Edward Bauman on September 25, 2013 with 31 comments

This week’s assignment for Foundations of Digital Media is to choose one of the Questions to Consider from the book “New Media” by Terry Flew and Richard Smith (My professor), and post the answer online. The question I chose was “How is communication mediated by technology? Why is this significant?”. For me, this is a very serious …

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Introducing the MDM Category: Communication mediated by technology.

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Introducing the MDM Category: Communication mediated by technology.MDM

by Edward Bauman on September 25, 2013 with 4 comments

This post introduces a new category of my blog called MDM. MDM stands for Masters of Digital Media, a program which I started this fall (September of 2013), offered at the CDM (Centre for Digital Media) located in Vancouver, BC, Canada. It is also accredited and awarded by 4 academic partners: UBC (University of British …

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