Anthymn – Implementing dynamic audio using Wwise

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Anthymn – Implementing dynamic audio using WwiseAnthymn, MDM

by Edward Bauman on May 15, 2014 with Comments Off on Anthymn – Implementing dynamic audio using Wwise

Anthymn is a game that requires a high num­ber of dynamic and inter­ac­tive of audio assets dur­ing game­play. The most effec­tive form of imple­ment­ing such audio is by using a mid­dle­ware audio tool such as Wwise or FMOD. These tools give the sound designer full con­trol of audio play­back in-game, includ­ing all real-time para­me­ter con­trols (RTPCs), …

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