Anthymn – Implementing dynamic audio using WwiseAnthymn, MDM
by Edward Bauman on May 15, 2014 with Comments Off on Anthymn – Implementing dynamic audio using Wwise
Anthymn is a game that requires a high number of dynamic and interactive of audio assets during gameplay. The most effective form of implementing such audio is by using a middleware audio tool such as Wwise or FMOD. These tools give the sound designer full control of audio playback in-game, including all real-time parameter controls (RTPCs), …