DescriptionIn this project, I worked on several areas of the game. It also marked my transition into a lead role, with more responsibility for reviewing work, coordinating with the team, and providing feedback. My main areas included:
- Gameplay and Moments Audio Design
- New DLC Weapons
- DLC Creatures and Enemies
- Foley Production, System and Assets Updates
- Dynamic Mix
- Field Recording and Editing
- Wwise and UE4 Workflow
- Systems design
- Dialogue Editing and Design
- Mentoring, Coordinating and Reviewing
TechnologyPro Tools, Unreal Engine 4, Wwise, Field Recording