Fobia: St Difna Hotel - Long Playthrough No Commentary

An interview with the creators in Portuguese, by one of the largest news websites in Brazil, UOL, with a section mentioning how I helped them achieve their goals:

https://www.uol.com.br/start/ultimas-noticias/2020/08/28/fobia-o-iluminado-e-nossa-maior-influencia-contam-criadores-do-jogo.htm

 

 

 

ProjectFobia: St. Difna Hotel

ClientPulsatrix Studios

DescriptionOn this horror/suspense puzzle game from Brazil, I worked as an audio consultant, providing meaningfull feedback and comments on improving the audio experience by analyzing their demos, trailer, assets, gameplay, and implementation. I provided analysis during video calls going over levels and playing the build live.

TechnologyUnreal Engine

Launch Project