Fobia: St Difna Hotel - Long Playthrough No Commentary

An interview with the creators in Portuguese, by one of the largest news websites in Brazil, UOL, with a section mentioning how I helped them achieve their goals:




ProjectFobia: St. Difna Hotel

ClientPulsatrix Studios

DescriptionOn this horror/suspense puzzle game from Brazil, I worked as an audio consultant, providing meaningfull feedback and comments on improving the audio experience by analyzing their demos, trailer, assets, gameplay, and implementation. I provided analysis during video calls going over levels and playing the build live.

TechnologyUnreal Engine

Launch Project