DescriptionI led the Sound Design team on Gears of War: E-Day, working with the Audio Director on the creative vision and quality bar. I collaborated with the game directors and leads across disciplines to make sure audio supported the game’s creative and gameplay vision and goals. My main responsibilities included:
- Sound Design Team Leadership and Mentoring
- Features Audio Direction and Design Reviews
- Gameplay Audio Design and Implementation
- Audio Feature Planning
- Cross-Discipline Collaboration
- Foley Direction and Production
- External Foley Vendor Management, Scheduling and Deliveries
- Character Efforts Direction
- Recording Templates and Pipelines Across Studios
- Audio System and Asset Requirements
- Mix Strategy Authoring and Tuning
- Workflow Development
- Documentation